Enchanted Items (A):
Clusters to sort out from the old school gaming system (many of these items are already installed into the current system):
%Roll Item Type - A
26-28 Amulet, Dimension-travel
29-30 " ", Plane-travel
31-40 " ", Reduction
41-55 " ", Reflecting (mirror)
56-62 " ", Silence
63-69 Anti-Magic Rope
70-74 Anti-Magic Shackles
75-76 Armband, fulmination (Comes with energy disks (30x.) that can be set; this armband will control and record all aspects of the disk set to detonate with the following power:
%Roll Power disk types:
01-20 Magic %Roll Magic types:
01-17 -- Druid
18-34 -- Healer
35-50 -- Magician
51-66 -- Mutant (radius effects only)
67-82 -- Psychic
83-00 -- Elemental Mage: %Roll: Element type:
01-15: Acid
16-30: Air
31-44: Arctic
45-58: Earth
59-72: Fire
73-86: Lightning
87-00: Water
21-80 Physical %Roll Physical types:
01-60 -- Explosive
61-85 -- Explosive Shrapnel
86-95 -- Explosion, Fire
96-00 - Explosion, Fire, Shrapnel
81-100 Spiritual, Spirts, (released from imprisonment):
77-80 Armbands, Power (+10 to Strength.)
81-90 " ", Awareness (max. awareness when inhaled)
91-95 Ash, Kaylen's (dominance effect on one foe at a time when inhaled)
96-00 Ash, Speed (x3 speed when inhaled)
AMULETS:
18-23: Aquatic
24: Charming
25-30: Crystal Shards
31-36: Deflection
37: Dimension Travel
38: Invisibility
39-44: Magic
45-50: Mist
51-56: Oxygen
57: Plane Travel
58-66: Reduction
67-72: Reflection (mirror effect)
73: Serpentine
74-79: Shielding
80-85: Silence
86-90: Species: %Roll: Species types:
01-13: Bear
14-26: Bird: %Roll: Bird breeds:
01-33: Dove
34-67: Eagle
68-00: Falcon
27-39: Cat, Forest
40-52: Dragon
53-64: Fish
65-76: Mer
77-88: Snake
89-00: Wolf
91: Time-Stop
92-93: Travel: %Roll: Travel powers:
01-33: Astral
34-66: Third Eye
6700: Thought
94-98: Wall
99-00: Zoom